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DIVR Business Award 2019

DIVR Business Award 2019

The event for DIVR Business Award occurred almost a month ago, on 4th November, as the kick-off event for the Digital Week Dortmund. The German Football Museum in Dortmund proved to be an appealing location to celebrate the success of virtual reality in various industrial sectors. As much as it was an honour for vr-on GmbH to be selected among the 12 nominees, it was even more exciting to meet creative entrepreneurs and teams from all over Germany, and more so getting to experience their phenomenal products and/or projects.

Pictures from DIVR Business Award 2019 at the German Football Museum in Dortmund


Demonstrations of STAGE by vr-on GmbH at the DIVR Business Awards 2019 in DortmundWe had an overwhelming response for demonstrations of STAGE and were constantly occupied with explanations of the various use cases of our multi-user VR collaboration platform. It was a pleasure meeting interested parties and finding potential customers since our aim has always been catering to your collaboration needs by establishing virtual reality as a communication medium in everyday working life.

Another interesting part of the event was a panel discussion among Markus Rall (CEO of the DIVR and founder of Viality), Rahel Demant (Founder VRfirst), Alex Koch (Deep Tech Investor Freigeist Capital) and Dr. Jan Fritz Rettberg (CIO City of Dortmund). Along with captivating topic, ‘‘Setting the course for Germany as a business location: What are the framework conditions for the XR scene in Silicon Valley and what can we learn from them? What must happen to guarantee the competitiveness of the German XR scene internationally?’’, the engaging conversation among the participants ensured continued interest and participation from the audience. 

The evaluation for the awards officially began around noon when the jury walked around the Expo and viewed demonstrations of each project. The jury was an interesting mix of professionals from various backgrounds, including:

  • Dr. Benjamin Weber (DIVR)
  • Rahel Demant (VRfirst)
  • Thorge Kiwitt (personal trainer, special advisor for the sports category)
  • Alex Koch (Deep Tech Investor | Freigeist Capital)
  • Roman Pilgrim (Places Festival)
  • Stephan Sorkin (EDFVR e.V.)

There were four categories for the awards, each related to VR in some way. We explain each in some detail, along with mentioning the winner for each:


  • Best Concept:

This category was meant for the most creative and intellectually appealing approach towards virtual reality. Cynteract won this title for its highly innovative VR glove, with exciting features like force feedback, plug and play, finger position, data collection and customizability. Especially with its use for immersing rehabilitation patients during treatment, we were highly impressed by this affordable product created by Cynteract.


  • Best Impact:

This awarded firms that are helping initiate or accelerate positive social change with their VR solution. Kreisverband Herford e.V. of the German Red Cross proved worthy of this prize by using VR for training volunteers on a grand scale. Undoubtedly, this use of VR holds economic, environmental and scientific relevance for the society.


  • Best Tech:

As its name suggests, this category included businesses that showcase promising technical implementation of VR, i.e. high quality, innovation, unique aesthetics or something along those lines. For its powerful drone that produces 360 degree VR content while ensuring very precise measurements, Spherie deservingly received this award as the product holds potential for various applications and monetisation possibilities.


  • Sonderpreis Sport:

This prize considered the use of all-in-one eyewear systems, like Oculus Quest and HTC Vive Cosmo. These wireless headsets allow free movement and greater usability, along with being affordable. The winner was Five Minds Creations UG for PowerBeats VR. This VR game is designed in such a way that it requires movement to master it, providing motivation to people who do not prefer games with too much movement but need that sporting value. Thus, it is attractive and beneficial for today’s generation that is moving much lesser compared to the previous cohorts.


The other companies were involved with a range of digital realities’ applications including creation of applications for desktop, smartphones and AR/VR devices (VRTX Labs), implementation of AR and 3D software solutions (Viscopic), and configurative creation of integrated enterprise applications based on modern technologies (Simplifier). A company that stuck with us, however, is Materna TMT. In line with the digital transformation going on across industries, their team provides digital solutions for communication, learning and training. They match professional and methodical competences in the fields of application development, didactics, marketing and media production, and thus provide an interesting approach towards virtual reality.

We hope that our summary gave you an accurate account of this interesting event. In case you would like more details, you can check out the DIVR website and the review of the event. For a regular scoop of VR news, events and latest use cases, keep reading our blog :)