VR Cloud is already on the Plateau of Productivity

The new Gartner Hype Cycle for this year is out and augmented reality is nowhere to be found. Did it vanish in “The Trough of Disillusionment“?

Once again the consulting giant strikes with a very interesting Hype Cycle. One to be looked at with a very skeptical eye especially after last years cycle which left a lot of people wondering if Virtual Reality had died in the trough of disillusionment. This confusion persisted until VR was classified as a “mature technology“ few days later by Gartner itself.

During this time, we already published a blog pointing out that the Gartner Hype cycle likes to place the buzzword VR on their roller coaster ride. You can read more about it and get some insight on how the Hype Cycle works here.

Our previous blog basically concludes that if you are crowning VR to have reached the plateau of productivity, as Gartner officials later stated, then why don’t they simply place them there on the hype cycle to indicate that?

Now, there is another buzzword riding the hype cycle suddenly: AR Cloud. Let’s take a closer look at this year´s cycle in comparison to last year´s:

Gartner Hype Cycle (AR Cloud, VR Cloud)

To be honest, this comparison is not an easy task to do given that most of the technologies that were expected to reach the slope of enlightenment safely, such as Augmented Reality and Mixed Reality, vanished on the way - or so it seems. Other technologies, that were never featured before on the Hype Cycle, took over. 2018's and 2019´s Hype Cycle have very few things in common, such as Autonomous driving level 4, which made their way to the trough of disillusionment. We wonder if it will make it to the enlightenment side on next year's cycle.

Did those technologies really die though? Or did the Gartner Analysts decide to prioritize new technologies? And if they did, then based on what? This really makes us wonder again about the data basis and the accuracy of these graphs.

Very interesting is the buzzword, AR Cloud. “The Cloud” is a computing architecture whereby resources can be called on an as-needed basis. Those resources include general and specific computing functions as well as persistent storage, but may also include software functions. The key advantage of a cloud computing architecture is that it can accommodate any compute and storage requests made by an application. AR Cloud is finding its way to the industry while VR Cloud is already being used. Is that the reason why VR Cloud is not mentioned in the latest cycle? It is not buzz worthy enough since VR technology has made progressive inroads into the consumer and enterprise domains over the last few years.

The technology is becoming the standard and is therefore no longer worth reporting. Fortunately, from our point of view the coverage does not decrease; more and more success stories for the use of VR in medium-sized companies can be read in the press.

VR Cloud has been around for a while now and it is no longer the future. New approaches are being found to increase workplace efficiency and productivity through applications such as virtual training systems, simulation platforms and enhanced remote collaboration. In addition, the professional services sector is embracing virtual reality for applications in different domains in order to turn heavy, local technology assets into light, cloud-based, shareable ones, and therefore, optimizing the current revenue structure.

If you want to have more insight on how VR is being used in multiple domains nowadays, don't hesitate to read these articles on our blog.
If you are interested in taking your business to the next level with a multi-user collaboration software in the cloud, take a look at our CloudService.