Which VR System is best-suited for me?

 

VR Headset

 

If you have searched even a little about the best VR devices out there, you must have come across names like HTC Vive and Oculus Rift, which are two of the most popular VR systems available in the market. Let us answer your queries about which one suits your needs the best, based on the features to compare when buying a VR controller.

 

Room-scale Setup
Room-scale means that users can move freely around the play area of a VR environment, with digital barriers imitating real ones so that users do not bump into doors or walls. Since users ́ actual movements are mirrored into the simulation, it makes the VR experience more immersive and interactive than a stationary experience.

Higher-end VR devices, such as the Vive and Rift, are struggling to find the right balance among cost, a larger setup, and ensuring that the users have the required space to utilize the room-scale provided.

 

Tracking
Tracking is needed for headsets to determine when the user makes a movement so that they can reflect that in the simulation accordingly. At present, most VR systems are providing externally-based outside-in tracking systems which means that the headset and controllers are tracked through an external device. Therefore, wired connections are required for the image display within the headset, and for tracking the headset in physical space. This causes inconvenience for users as they may end up stepping on wires.

The second generation of VR headsets are adopting the alternative, i.e. inside-out tracking, which allows users to move beyond a confined area as the sensors are within the headset. 

 

Resolution
A high resolution would mean lower screen-door effect as the pixels are packed more tightly together. Some reviewers suggest that the Vive Pro eliminates the screen door effect, while others claim that it is a ‘notable improvement’ making the effect much less visible.

 

Frame Rate
A higher frame rate means a more immersive and realistic experience, compared to disorientation, nausea, headaches and other negative user effects resulting due to a lower frame rate. A high frame rate allows the headset to refresh quickly and reduce latency, i.e. the time taken between receiving an input and updating its display. VR headsets ideally need a frame rate of 60-120 FPS and compatible hardware 

 

Controls
Contrary to simple VR headsets that allow only basic exploration with a few buttons on the headset, latest, advanced headsets offer more interaction with handheld controllers. Fingerprint motion and sensors and haptic feedback provide a further realistic experience.

 

For a more convenient comparison, go through the table below where we summarize further details for you:

Features

HTC Vive

Oculus Quest

Oculus Rift S

Room-scale

Room-scale (superior to other VR systems)

Room-scale

Room-scale

Tracking

Inside-out

Oculus Insight

(Outside-in)

Oculus Insight

(Outside-in)

Headset type

PC-tethered

Stand-alone

PC-tethered

Controls

HTC Vive motion controllers (easy to use and highly adaptable)

2 Oculus Touch Controllers providing realistic, intuitive precision

2 Oculus Touch Controllers providing realistic, intuitive precision

Resolution

1,080x1,200 (per eye)

1,440x1,600 (per eye)

1,280x1,440 (per eye)

Refresh Rate

90 Hz

72 Hz

80 Hz

Software 

Steam VR

Oculus Mobile

Oculus PC

Price

€ 599

€ 449 

€ 449

Other Features

  • Built in audio
  • Easy setup
  • Slight delays in titles to load up due to low processing power 

 

Conclusion

While Quest is a complete wireless VR solution, it has the drawback of slightly tedious downloads. Rift, with its sleek and comfortable design, provides an immense collection of VR games and apps but does not allow users to install games from the headset. Vive offers highly accurate room-tracking which makes it popularly known as one of the most immersive experiences. However, to overcome the drawbacks of a heavy headset and the slight screen door effect, you may shift to the more expensive Vive Pro (for € 879) with a higher resolution of 1440x1600 per-eye image. The Vive also offers a separate wireless adapter for users willing to spend some more in return for less need for electrical outlets. This might be heavy on the pocket of some users. Therefore, the decision comes down to your preferences and affordability. We hope that you find your fit and dive into the VR experience soon! :)